This instrumental was written for a live action murder mystery game and was playing in the background during the first half of the game. It was later interrupted by another track when another game event began.
"Talking" was originally written to loop during the game, maintaining a consistent chord progression to allow it to blend into any event track that would play after it.
This track is mixed for stereo speakers.
A medley of many different songs played on piano for around a half-an-hour. Some songs are covers of video games, others, Christian worship, all centered around a few original motifs that appear multiple times throughout the video.
The entire lighting, recording, filming, editing, and mixing was all done without help using software like Final Cut Pro and Logic Pro.
This video is mixed for stereo speakers.
This fast-paced song was created for a prototype party game about tagging your opponents. Freeze tag, classic tag, infection tag, and more, all scrambled and meshed into one single game that switches it up every round.
This song is around a minute long, designed so that it can start playing right before the round timer, but also stops right when the 1-minute round timer hits zero.Â
This track is mixed for stereo speakers.
This musical piece was written for a live action murder mystery game and was played while a player was (fictionally) poisoned. To save the character, the party had to solve a puzzle before an invisible timer hit zero.
Poisoning has many different melodies within it, including the main theme of the murder mystery, as well as many improvised parts that were one-and-done.
This track is mixed for stereo speakers.